> For the complete documentation index, see [llms.txt](https://pictographs.gitbook.io/pictographs-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pictographs.gitbook.io/pictographs-docs/game-mechanics/nft-assets/cameras/camera-types.md).

# Camera Types

\*Please note that not all game mechanics are present in the current version and will be gradually added in upcoming updates. Stay tuned.

Cameras come in 4 different types, each influencing the camera’s base characteristics alongside its rarity and the number of sockets available for upgrades, allowing players to customize their gameplay experience.&#x20;

**Basic Camera:**&#x20;

* Base Characteristics: 1
* Sockets available: 0

**Amateur Camera:**&#x20;

* Base Characteristics: 2
* Sockets available: 1

**Semi-Professional Camera:**&#x20;

* Base Characteristics: 3
* Sockets available: 2

**Professional Camera:**&#x20;

* Base Characteristics: 4
* Sockets available: 3

**Upgrade Sockets**\
Sockets allow players to install upgrades that enhance one of the camera’s three characteristics (Lens, Streak Power, or Cleanability). Each socket corresponds to a specific characteristic, but their distribution is random—for example, a Professional Camera might have all sockets for the same characteristic or a mix of different ones.

Sockets also have five rarity tiers, which amplify the effect of installed upgrades.

**Socket Unlocking**\
Sockets are unlocked as the camera levels up, with each socket revealing its type and rarity only upon unlocking. The level at which a socket unlocks is random, adding an element of surprise to camera progression. This system encourages players to level up their cameras strategically to access their full customization potential.   &#x20;
